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<<set $header = 0>>\
<div style="text-align: center;">\
<p class="double">\
<br>CRYPT SHYFTER
CHAPEL OF EVIL<br>
by kung fu space barbarian<br>
</p>\
[[Start|Untitled Passage]]
</div>\
<<set $magic = 0>>\
<<set $sneak = 0>>\
<<set $fight = 0>>\
<<set $inventory= []>>\
<<set $pizza = 0>>\
<<set $weapon = "none">>\
<<set $quest = 1>>\
<<set $header = 1>>\So here's the deal. A magical healing spring has been discovered beneath the Chapel of Mercy in Aramoor. The villagers have been telling everyone it's a blessing from the gods. Cool, right?<br>
[[Continue|thechap]]<<run UI.restart()>>\
[[Restart][state.restart()]]Wrong. Naturally, news of this miracle has spread far and wide, and as a result everyone in Azmar has begun flocking to the temple. After all, who doesn't want divine healing?<br>
[[Continue|divinehealing]]With the temple guarded day and night, it has become impossible for anyone to receive magical healing. The only person ever seen entering the temple is a mysterious wizard, who is surely performing arcane experiments on the magical healing water in some misguided attempt to extract its secrets.<br>
[[Continue|almosththere]]The people of Aramoor have put out a call for help, offering to pay anyone brave enough to drive Sir Rollo and his band of thugs out of the temple. You, noble hero, have answered their call! What a goody-two-shoes. You have just arrived outside the gates of Aramoor. An old man is leading a donkey saddled with provisions out of the village.<br>
[[Continue|inthemgg]]OLD MAN:
Another hopeful come to drink from the legendary fountain of healing? Hate to break it to ya, $class, but you're out of luck. The chapel's off limits. You'd best turn around now and save yourself the trouble.<br>
[[I'm here to deal with the scum in the chapel.]]
[[What's going on in the chapel?]]OLD MAN:
Glad to hear there are still good folks in this world. That healing fountain is a blessing from the gods- the people of Aramoor have a right to it just as much as those rotten knights. I pray for your success.<br>
[[Continue|shuffles]]OLD MAN:
Some thugs have the chapel on lockdown. They won't let anyone in without a signed order from Sir Rollo himself - curse his name. They intend to sell the healing water at an outrageous price. It ain't right, stranger. It ain't right at all.<br>
[[Don't worry, old man. I'll kick their butts!|I'm here to deal with the scum in the chapel.]]
[[They are strong, and you are weak. The strong take what they want, and the weak suffer. That is the way of things.]]The old man shuffles past and continues down the road. You enter the village.<br>
[[Continue|aramoor]]The village is overflowing with people. It's clear that the legend of the healing water has been a boon to Aramoor's well-being, despite the fact that the chapel is off-limits. Hundreds of merchants have set up shop in the center of the village. It looks like a midsummer festival in late fall. Ale and gold flow freely, and there is much laughter and merriment.<br>
[[Continue|whattodo]]OLD MAN:
Aye. A bleak outlook, but you've cut to the truth of it. I just wish there was still good left in this world... but I suppose such thoughts are nothing more than childish fantasy. If you'll excuse me, stranger, I must be on my way.<br>
[[Continue|shuffles]]You pass by sword swallowers and fire eaters and dozens of bards singing ballads about epic quests and glorious battles. As you're pushing your way through the crowd, you notice a sign that reads: "Visit the Drunken Dragon Inn! HOT MEALS and WARM BEDS!"<br>
<<if $class == "Barbarian">>\
[[Challenge the dude at the "strongest man alive" booth to a flex-off]]
<</if>>\
<<if $class == "Spellslinger">>\
[[Do a few magic tricks for the kids nearby]]
<</if>>\
<<if $class == "Shadow">>\
[[Use the confusion of the crowds to pick some pockets]]
<</if>>\
[[Visit the Drunken Dragon Inn]]
[[Listen for rumors]]
[[Head to the Chapel of Mercy]]<<if visited("strongsssx")>>\
That's enough pick-pocketing for one day.<br>
[[Continue|whattodo2]]
<<else>>\
Checking results...<br>
[[Continue|strongsssx]]
<</if>>\<<if visited("ddd2")>>\
You return to the Drunken Dragon Inn.<br>
[[Continue|insideinn]]
<<else>>\
You enter the Drunken Dragon Inn.<br>
[[Continue|ddd2]]
<</if>>\<<if $info == 1>>\
This isn't the nosy neighbor game where you snoop on the guy doing weird stuff across the street, this is a fantasy adventure game! Quit gossiping and go do cool fantasy adventuring stuff!<br>
[[Continue|whattodo2]]
<<else>>\
<<set $info = 1>>\
A couple of hairy guys cosplaying as fairy princesses are eating nacho-covered pizzas nearby. They're chatting about the woes of the town at large.<br>
[[Continue|fariesl]]
<</if>>\It's RPG time! Let's kick things off by creating a awesome hero:<br>
[[Barbarian]]
[[Shadow]]
[[Spellslinger]]Next, choose a weapon:<br>
[[Sword]]
[[Battle axe]]
[[Daggers]]
[[Magic staff|Staff]]
<<set $magic += 0>>\
<<set $sneak += 2>>\
<<set $fight += 3>>\
<<set $class = "Barbarian">>\Next, choose a weapon:<br>
[[Sword]]
[[Battle axe]]
[[Daggers]]
[[Magic staff|Staff]]
<<set $magic += 1>>\
<<set $sneak += 3>>\
<<set $fight += 1>>\
<<set $class = "Shadow">>\Next, choose a weapon:<br>
[[Sword]]
[[Battle axe]]
[[Daggers]]
[[Magic staff|Staff]]
<<set $magic += 4>>\
<<set $sneak += 1>>\
<<set $fight += 0>>\
<<set $class = "Spellslinger">>\<<set $fight += 2>>\
<<set $sneak += 1>>\
<<set $magic += 0>>\
<<set $weapon = "Sword">>\
Finally, choose a special item to start with:<br>
[[Gauntlets of Strength]]
[[Boots of Speed]]
[[Spellbook]]
<<set $inventory.push("Sword")>>\<<set $fight += 3>>\
<<set $sneak += 0>>\
<<set $magic += 0>>\
<<set $weapon = "Battle axe">>\
Finally, choose a special item to start with:<br>
[[Gauntlets of Strength]]
[[Boots of Speed]]
[[Spellbook]]
<<set $inventory.push("Battle axe")>>\<<set $fight += 1>>\
<<set $sneak += 2>>\
<<set $magic += 0>>\
<<set $weapon = "Daggers">>\
Finally, choose a special item to start with:<br>
[[Gauntlets of Strength]]
[[Boots of Speed]]
[[Spellbook]]
<<set $inventory.push("Daggers")>>\<<set $fight += 1>>\
<<set $sneak += 0>>\
<<set $magic += 2>>\
<<set $weapon = "Magic staff">>\
Finally, choose a special item to start with:<br>
[[Gauntlets of Strength]]
[[Boots of Speed]]
[[Spellbook]]
<<set $inventory.push("Magic Staff")>>\<<set $fight += 1>>\
You're all set! Now it's time to begin our little adventure...<br>
[[Continue|Start]]
<<set $inventory.push("Gauntlets of Strength")>>\<<set $sneak += 1>>\
You're all set! Now it's time to begin our little adventure...<br>
[[Continue|Start]]
<<set $inventory.push("Boots of Speed")>>\<<set $magic += 1>>\
You're all set! Now it's time to begin our little adventure...<br>
[[Continue|Start]]
<<set $inventory.push("Spellbook")>>\As you can imagine, "everyone in Azmar" contains a fair number of wicked and greedy people. And some of those greedy people are much more powerful than the peasants in Aramoor. That's why the temple is now under the control Sir Rollo the Unjust and his battalion of jerk knights.<br>
[[Continue|rollothedickhead]]<<if visited("strongsss")>>\
That's enough flexing for one day.<br>
[[Continue|whattodo2]]
<<else>>\
Checking results...<br>
[[Continue|strongsss]]
<</if>>\<<if visited("strongsssr")>>\
Stop wasting time with silly magic tricks! Rollo and his goons won't defeat themselves, you know.<br>
[[Continue|whattodo2]]
<<else>>\
Checking results...<br>
[[Continue|strongsssr]]
<</if>>\<<set $battlescore = $fight + random(1,20)>>\
<<if $battlescore gte 12>>\
Success!<br>
You and the strongest man alive begin flexing. A crowd of onlookers gathers around as you strike a pose. You look really buff! The strongest man alive begins flexing so hard that he poops in his pants. The crowd cheers and throws a few coins at your feet.<br>
[[Continue|whattodo2]]
<<else>>\
Attempt failed!<br>
You and the strongest man alive begin flexing. A crowd of onlookers gathers around as the strongest man alive strikes a pose. You begin flexing so hard that you poop in your pants. The crowd laughs at you and everyone walks away.<br>
[[Continue|whattodo2]]
<</if>>\You are standing in the middle of town. What do you want to do?<br>
<<if $class == "Barbarian">>\
[[Challenge the dude at the "strongest man alive" booth to a flex-off]]
<</if>>\
<<if $class == "Spellslinger">>\
[[Do a few magic tricks for the kids nearby]]
<</if>>\
<<if $class == "Shadow">>\
[[Use the confusion of the crowds to pick some pockets]]
<</if>>\
[[Visit the Drunken Dragon Inn]]
[[Listen for rumors]]
[[Head to the Chapel of Mercy]]<<set $battlescore = $sneak + random(1,20)>>\
<<if $battlescore gte 12>>\
Success!<br>
You weave your way through the crowd until you spot an easy target. You "accidentally" bump into them as you pass. While you apologize, your nimble fingers swipe a few coins out of the purse hanging around their waist.<br>
[[Continue|whattodo2]]
<<else>>\
Attempt failed!<br>
You weave your way through the crowd until you spot an easy target. You "accidentally" bump into them as you pass. Unfortunately, the bloke you bumped into is big, drunk, and angry. He punches you in the face and you fall backward into a pile of horse poop.<br>
[[Continue|whattodo2]]
<</if>>\<<set $battlescore = $magic + random(1,20)>>\
<<if $battlescore gte 12>>\
Success!<br>
You do a few lame party tricks, but it's good enough to impress the little kids gathered around. They cheer and toss a few gold coins at your feet.<br>
[[Continue|whattodo2]]
<<else>>\
Attempt failed!<br>
You do a few lame party tricks. Nobody is impressed. You focus really hard and try to do real magic but you accidentally poop in your pants. The crowd laughs at you and everyone walks away.<br>
[[Continue|whattodo2]]
<</if>>\<<if visited("papers")>>\
You put on the pooper scooper uniform and head to the Chapel of Mercy.<br>
[[Continue|nogear]]
<<else>>\
You head to the Chapel of Mercy.<br>
[[Continue|nogear]]
<</if>>\FAT FAIRY PRINCESS COSPLAYER:
...said it was backed up again today. That's the third time this week! I tell ya, that's a crappy job. You gonna eat that nacho?<br>
[[Continue|onmeshirt]]UGLY FAIRY PRINCESS COSPLAYER:
What, this one on my shirt? Nah, you can have it. Not enough cheese for me. I tell ya what, those dung collectors may have a rotten job, but it pays good. My uncle used to collect the poop buckets from the taverns and he said they paid him a copper a night!<br>
[[Excuse me, gentlemen, I'm looking for some information on the knights guarding the chapel. Think you could help me out?]]
[[You two are absolutely disgusting.]]FAT FAIRY PRINCESS COSPLAYER:
All I know about those good for nothing nimrods is that they poop like dump trucks! They keep calling for the sewage guy to come clean out the mess. That unlucky sap never gets a moment's rest. Poor old Davik loves to kick back at the Drunken Dragon Inn, but they keep calling him away from his drinks to scoop up more poop. I feel sorry for the guy!<br>
[[Continue|blasd]]UGLY FAIRY PRINCESS COSPLAYER:
You're one to talk, bozo. What are you supposed to be cosplaying as anyway? Your costume is terrible. Did that poop-scooping punk Davik send you to mess with us? We'll teach you a lesson you won't forget. Come on, Chubbs, let's kick this cretin's butt!<br>
[[Run away]]
[[Fight them]]The cosplayers laugh and go back to gossiping.<br>
[[Continue|whattodo2]]<<if visited("Boots of Speed")>>\
You activate your Boots of Speed and run away from the cosplayers! Phew, that was a close one...<br>
[[Continue|whattodo2]]
<<else>>\
You try to run away but you're too slow! If only you were wearing the Boots of Speed... The cosplayers beat the crap out of you and leave you lying unconscious in the urine-covered streets. A drunk throws up in your hair. You wake up a short while later and brush yourself off.<br>
[[Continue|whattodo2]]
<<set $info = 0>>\
<</if>>\<<if visited("Barbarian")>>\
Good thing you're a barbarian, because these cosplayers are huge! You beat the stuffing out of them and leave them lying unconscious in the urine-covered streets.<br>
[[Continue|whattodo2]]
<<else>>\
You throw a wimpy punch at the fat guy but it bounces off uselessly. You probably shouldn't pick fights with bigger people unless you're really beefy yourself... The cosplayers beat the crap out of you and leave you lying unconscious in the urine-covered streets. A drunk throws up in your hair. You wake up a short while later and brush yourself off.<br>
[[Continue|whattodo2]]
<</if>>\You are standing in the inn. What do you want to do?<br>
[[Talk to the sad looking man near the bar]]
<<if $info == 1>>\
[[Talk to Davik the pooper scooper]]
<</if>>\
[[Talk to the bartender]]
[[Leave|whattodo2]]The inn is filled with people eating pizza and getting drunk. What do you want to do?<br>
[[Talk to the sad looking man near the bar]]
<<if $info == 1>>\
[[Talk to Davik the pooper scooper]]
<</if>>\
[[Talk to the bartender]]
[[Leave|whattodo2]]<<if $sadman == 1>>\
The sad man is busy getting drunk. He doesn't want to be bothered right now.<br>
[[Continue|insideinn]]
<<else>>\
<<set $sadman = 1>>\
SAD MAN:
It's a crime... a crime! I spent my entire life savings to get to Aramoor so I could get a bottle of healing water for my nephew, and now those vile knights won't let anyone in! What am I going to do?<br>
[[Maybe I can help. Can you tell me if anyone has been able to get into the chapel?]]
[[I guess there's nothing to do but sit here and cry forever. Have fun being miserable, you sad sack of bones.]]
<</if>>\BARTENDER:
What can I get for ya, stranger?<br>
[[Pizza and a beer!]]
[[Nevermind, I'm not hungry.|insideinn]]<<if visited("You seem pretty stressed out. How about I buy you a beer?")>>\
The pooper scooper is enjoying his beer. Better leave him alone for now.<br>
[[Continue|insideinn]]
<<else>>\
DAVIK:
Ugh, what now? Is your sewage backed up too? Well, get in line. This job is driving me nuts.<br>
[[You seem pretty stressed out. How about I buy you a beer?]]
[[Haha! You're a pooper scooper!]]
<</if>>\SAD MAN:
Sir Rollo's knights are pretty much the only ones allowed in or out of the chapel. Well, them and that pooper scooper sitting over there. The knights keep coming in and pestering him to come clean out the sewers- seems like they keep getting clogged. I just wish someone could get inside and bring me a bottle of that healing water...<br>
[[Don't worry, I'll get that water for you.]]
[[It's hopeless. Those knights will never let anyone through. You wasted your time coming here.|I guess there's nothing to do but sit here and cry forever. Have fun being miserable, you sad sack of bones.]]
<<set $info = 1>>\The sad man cries harder. You walk away to find someone more interesting to talk to.<br>
[[Continue|insideinn]]The sad man smiles and goes back to his drink.<br>
[[Continue|insideinn]]<<if visited("eatthepizza")>>\
BARTENDER:
You'll poop in your pants if you eat anymore pizza!<br>
[[Continue|insideinn]]
<<else>>\
BARTENDER:
One piping hot pizza pie and an ice cold beer coming right up!<br>
[[Continue|eatthepizza]]
<</if>>\The bartender serves you a large cheesy pizza and a towering mug of beer. You devour the pizza and wash it down in a few huge gulps before unleashing a massive burp. Tasty!<br>
[[Continue|insideinn]]DAVIK:
Why, that's awful kind of you, $class. Thank you very much. I'm sorry about my tone earlier. I've just been so stressed out lately... it's this rotten job. It's driving me up the wall!<br>
[[Why don't you take the rest of the day off? I can cover tonight's shift for you.]]
[[Yeah, sounds like a crappy job.]]DAVIK:
Did you just come here to insult me? Have fun cleaning your own sewage, melon head.<br>
[[Continue|sewagestlk]]You insulted the wrong person, $class. They were your ticket into the chapel, if that wasn't obvious before. Perhaps a hero with a higher intelligence score will be able to defeat Sir Rollo and his knights. YOU LOSE!<br>
[[Try again?|timereverse]]DAVIK:
You'd do that? Golly, this must be my lucky day! Here, take this work order and my spare uniform. I'm supposed to be at the chapel in an hour to clean out their sewage again. Just show the guard out front this paperwork and he'll let you in.<br>
[[Continue|papers]]DAVIK:
Wow, you're really clever. Never heard that one before... not.<br>
[[Why don't you take the rest of the day off? I can cover tonight's shift for you.]]Davik hands you a pooper scooper uniform and an official document signed by Sir Rollo. He thanks you again and orders another beer.<br>
[[Continue|insideinn]]Two heavily armored knights are blocking the entrance. One of them holds up a hand, ordering you to halt.<br>
[[Continue|whatbusienes]]KNIGHT:
Halt! No one may enter the chapel by order of Sir Rollo. Go back the way you came, peasant.<br>
<<if visited("papers")>>\
[[I'm here to clean out the sewers. Here's my paperwork.]]
<</if>>\
[[Please, sir, I'd just like a bottle of healing water for my daughter. She's very sick!]]
[[I don't like your tone, you obnoxious punk. I'm going to kick your teeth in!]]
<<if visited("Spellslinger")>>\
[[Cast a spell to make yourself look like a knight]]
<</if>>\
<<if visited("Use the confusion of the crowds to pick some pockets")>>\
[[Bribe the guards with the money you stole]]
<</if>>\
[[I'm sorry, I'll be going now.]]KNIGHT:
Are you deaf? Or just stupid? I said no one enters the chapel. Now scram!<br>
[[I don't like your tone, you obnoxious punk. I'm going to kick your teeth in!]]
[[I'm sorry, I'll be going now.]]<<if visited("Barbarian")>>\
You smash the knights' heads together like coconuts and they slump to the ground, unconscious. You pass through the front gates of the chapel and enter the inner courtyard.<br>
[[Continue|courtyahdg]]
<<else>>\
The knights draw their swords and cut you down where you stand. They drag your corpse into the water and return to their posts. It's stupid to fight fully armored knights, especially when the odds are against you. YOU ARE DEAD!<br>
[[Try again?|whatbusienes]]
<</if>>\You turn around and return to the center of town.<br>
[[Continue|whattodo2]]The knights look over the document. They seem satisfied. They step aside and allow you to pass. You pass through the front gates of the chapel and enter the inner courtyard.<br>
[[Continue|courtyahdgkkl]]The courtyard is swarming with knights on patrol, weaving their way through an elaborate hedge maze. The entrance to the chapel proper is guarded by a single huge knight. What will you do?<br>
[[Explore the maze]]
[[Sneak around and cut some throats]]
[[Walk up to the huge knight]]Time reverses and somehow puts an extra brain cell in your head. You apologize for the miscommunication and offer to buy Davik a beer.<br>
[[Continue|You seem pretty stressed out. How about I buy you a beer?]]You wave your hand and suddenly you appear to be a powerful knight in shining armor! The guards stumble backwards in confusion, not sure what to do. After a moment of hesitation they decide they must have been seeing things ("must be the heat...") and allow you to enter. You pass through the front gates of the chapel and enter the inner courtyard.<br>
[[Continue|courtyahdttg]]The guards laugh and swipe the sack of coins from your hands. They look the other way for a moment, pretending not to notice you. As you pass through the front gates of the chapel and enter the inner courtyard, you hear one of them mutter "If you get spotted by anyone else in there you're dead meat."<br>
[[Continue|courtyahdg]]The pooper scooper outfit helped you get in, but now you realize you have no idea where you're supposed to go. If the knights catch you snooping around they'll know you're an imposter and kill you on the spot. You'll need to stay out of sight if you don't want to be killed.<br>
[[Continue|dontwanna]]The illusion disappears as soon as you're inside the courtyard. Illusion magic is hard to maintain for extended periods of time! You'll need to stay out of sight if you don't want to be killed.<br>
[[Continue|dontwanna]]The courtyard is swarming with knights on patrol, weaving their way through an elaborate hedge maze. The entrance to the chapel proper is guarded by a single huge knight. What will you do?<br>
[[Explore the maze]]
[[Sneak around and cut some throats]]
[[Walk up to the huge knight]]You creep through the hedge maze, staying low and avoiding knights on patrol. As you're exploring, you spot a pile of crates stacked nearby. It looks like a shipment of provisions and gear. Taking a peek inside, you discover several suits of armor and weapons - these would make a great disguise!<br>
[[Put on a suit of armor]]
[[Walk up to the huge knight]]<<if visited("Shadow")>>\
You move silently through the maze, tripping guards and slashing their throats with an air of grace and style that only a Shadow could employ. The silly knights inside will never know you're coming.<br>
[[Take a suit of armor from one of the knights as a disguise]]
[[Walk up to the huge knight|hugeknight2]]
<<else>>\
You move through the maze, but without the expert training of a Shadow your footsteps are heard! You shank one of the guards, but his shriek of pain draws attention to you. The knights surround you and kill you on the spot. YOU ARE DEAD!<br>
[[Try again?|dontwanna]]
<</if>>\You boldly (er... stupidly) stride out into the open and walk straight towards the huge knight guarding the chapel door. All of the knights are instantly alerted to your presence. They surround you and kill you before you even get close. YOU ARE DEAD!<br>
[[Try again?|dontwanna]]You put on a suit of armor, take a deep breath, and step out into the open. None of the remaining knights pay any attention to you. You confidently walk up to the huge knight, who immediately salutes you and stands aside. You enter the chapel.<br>
[[Continue|enterchapel]]You step out of the bushes and walk up to the huge knight. He cracks his knuckles and beheads you without saying a word. It's probably better to stay hidden... YOU ARE DEAD!<br>
[[Try again?|dontwanna]]You put on a suit of armor, take a deep breath, and step out into the open. None of the knights pay any attention to you. You confidently walk up to the huge knight, who immediately salutes you and stands aside. You enter the chapel.<br>
[[Continue|enterchapel]]Just then you hear a great commotion. Dozens of knights are running towards you, screaming in terror. You step aside as they rush out of the chapel. Turning back around, you watch in horror as three enormous rat-men rip one of the knights to shreds and devour his face!<br>
[[Hide]]
[[Fight the rat-men]]
<<if visited("Spellslinger")>>\
[[Kill the rat-men with a magical sonic fart]]
<</if>>\You duck into one of the shadowy corners and lay low until the rat-men have finished eating the knight. The hideous creatures scamper out of the chapel and into the courtyard, pursuing the fleeing knights. You take a deep breath and enter the main area of the chapel.<br>
[[Continue|mainareas]]<<if visited("Barbarian")>>\
You heft your mighty weapon and cleave the rat-men in half with one heroic swing! What in the name of Shergblatt's hairy buttcrack were those things? You take a deep breath and enter the main area of the chapel.<br>
[[Continue|mainareas]]
<<else>>\
Without the fighting prowess of a barbarian or a trained knight, you're just as useless in a fight against the rat-men as the other knights were. They tear into your armor and eat your heart. YOU ARE DEAD!<br>
[[Try again?|enterchapel]]
<</if>>\Summoning great winds of magical energy, you unleash a sonic fart powerful enough to match the deadliest dragon shout! The rat-men are blasted off their feet. They splatter against the far wall, leaving only clumps of scraggly fur and brains as evidence of their existence. What in the name of Shergblatt's hairy buttcrack were those things? You take a deep breath and enter the main area of the chapel.<br>
[[Continue|mainareas]]The chapel is in shambles. Wooden benches have been smashed to bits, chunks of stone have been knocked off the walls, and the entire room is littered with the bodies of dead knights and rat-men.<br>
[[Continue|dedknight]]You carefully step through the carnage and make your way up to the altar. The marble altar has been pushed askew, and you can see some sort of tunnel leading beneath it. The gap isn't wide enough to fit through, but with the right gear you could probably move it.<br>
[[Continue|rightgeatr]]You continue your investigation and spot a gold-encrusted door behind you, leading off into a back room. Just then you hear a muffled cry. It seems to be coming from a nearby closet.<br>
[[Try to push aside the altar]]
[[Open the gold-encrusted door]]
[[Investigate the closet]]<<if visited("Gauntlets of Strength")>>\
Using the magic Gauntlets of Strength, you heave with all your might and push the altar aside, making a gap big enough to enter. You carefully climb down into the catacombs below.<br>
[[Continue|climbingdown]]
<<else>>\
You push the altar with all your might, but you might as well be trying to move the chapel itself. The altar doesn't budge an inch. If only you had the Gauntlets of Strength!<br>
[[Continue|whatnexts]]
<</if>>\<<if visited("prieslkkg")>>\
You open the door using the golden key and step inside.<br>
[[Continue|vestibulel]]
<<else>>\
This door is locked. You will need a key to open it.<br>
[[Continue|whatnexts]]
<</if>>\You enter the closet and find a priestess tied to a chair! She looks pretty beat up. You untie her and remove the cloth covering her mouth.<br>
[[Continue|prieii]]You find yourself standing in a vast series of caverns lit by torches. The sound of running water echoes along the passageway ahead. You proceed forward and enter a final chamber. The sight before your eyes is gruesome.<br>
[[Continue|grushehgg]]You are standing near the altar.<br>
[[Try to push aside the altar]]
[[Open the gold-encrusted door]]
[[Investigate the closet]]PRIESTESS:
Thank you for saving me! Those awful knights tied me up in this broom closet so I wouldn't interfere with their schemes... somebody needs to teach them a lesson!<br>
[[I saw knights getting eaten alive by rat-men. What happened?]]
[[I think Sir Rollo is in the catacombs beneath the chapel, but the way is blocked by the heavy stone altar. Is there another way down?]]
[[I'm glad you're safe. I'll take care of those brutes, don't worry.]]PRIESTESS:
Our goddess sends us blessings, but she does not tolerate wickedness. I believe the goddess allows those who truly need healing to receive the blessings of the holy water, but those who steal it or use it for evil purposes are cursed. That might explain the rat-men... and if that is the case, then I dare not think what has become of Sir Rollo and the magician he employs.<br>
[[I think Sir Rollo is in the catacombs beneath the chapel, but the way is blocked by the heavy stone altar. Is there another way down?]]
[[I'm glad you're safe. I'll take care of those brutes, don't worry.]]PRIESTESS:
Yes, there is a secret entrance. Take this golden key. It will unlock the vestibule in the back. There you will find a trapdoor hidden beneath the carpet. That will lead you down into the catacombs. I thank you for your aid, $class. May the goddess smile down upon you and your quest.<br>
[[Continue|prieslkkg]]PRIESTESS:
I thank you for your aid, $class. Please, take this golden key. It will unlock the vestibule in the back. There you will find a trapdoor hidden beneath the carpet. That will lead you down into the catacombs. May the goddess smile down upon you and your quest.<br>
[[Continue|prieslkkg]]The priestess leaves.<br>
[[Try to push the altar to make the opening wide enough to enter|ekjk]]
[[Open the gold-encrusted door]]<<if visited("Gauntlets of Strength")>>\
Using the magic Gauntlets of Strength, you heave with all your might and push the altar aside, making a gap big enough to enter. You carefully climb down into the catacombs below.<br>
[[Continue|climbingdown]]
<<else>>\
You push the altar with all your might, but you might as well be trying to move the chapel itself. The altar doesn't budge an inch. If only you had the Gauntlets of Strength!<br>
[[Continue|whatnextsfff]]
<</if>>\You are standing near the altar.<br>
[[Try to push aside the altar]]
[[Open the gold-encrusted door]]The vestibule is a simply decorated room with one exception: an ornate carpet on the floor. You carefully push the carpet aside, revealing a trap door hidden beneath. You open the trap door and climb down into the catacombs below.<br>
[[Continue|climbingdown]]Standing in the grotto before you are two hideous figures. The first is a giant, hulking rat with one bulging eye and fangs as sharp as razors. The other is a snivelling little rat-man shrouded in a tattered black cape. They are both desperately scooping handfuls of water into their little rat mouths. You have found Sir Rollo and his magician at last!<br>
[[Continue|lskfjlk]]The magician spins around and shrieks at the sight of you.<br>
[[Continue|magiclkgg]]MAGICIAN:
Intruder! The ritual must have failed because of your presence! Look at what you have done to us! Look at what happened to my face! Rollo! Kill this intruder! Make that $class pay for what they've done to us!<br>
[[Fight Rollo]]
[[Cast a spell at Rollo]]
[[Run and attempt to lose Rollo in the tunnels]]<<if visited("Barbarian")>>\
You and Rollo smash into each other and have an epic barbarian/fat-rat sumo wrestling contest. Using your superior skill, you twist and slam Rollo to the ground. You pull your arm back, winding up for a powerful punch, and then... WHAM! Your fist crushes right through the rat-man's face and out the back of his skull. Sir Rollo is dead.<br>
[[Continue|dedreollo]]
<<else>>\
You charge the rat-man, but he's twice your size! You don't stand a chance in a fight against him. He rips your spine out of your back and gnaws on your legs. YOU ARE DEAD!<br>
[[Try again?|magiclkgg]]
<</if>>\<<if visited("Spellslinger")>>\
You shoot lightning out of your fingertips and melt the fur off Sir Rollo's bones! The hulking rat-man shrieks as he is burned alive. The villain is dead!<br>
[[Continue|dedreollo]]
<<else>>\
You don't know any spells! You poop in your pants as Sir Rollo rips your spine out of your back and gnaws on your legs. YOU ARE DEAD!<br>
[[Try again?|magiclkgg]]
<</if>>\You sprint back through the tunnels and duck into the shadows. Rollo barrels past, searching for your scent. The rat-man's good eye goes wide as he spots you, but at that moment you notice a massive stalactite hanging from the tunnel ceiling like a giant icicle.<br>
[[Continue|lkfsjlk]]The magician squeals at the grisly sight and casts a spell. There is a puff of smoke and the magician vanishes, leaving you alone in the grotto.<br>
[[Continue|thegoedds]]Suddenly the healing water begins to glow and a vision of the goddess appears before you!<br>
[[Continue|shergbleltj]]SHERGBLATT:
Thank you for cleansing this place of evil, $class. Your actions have driven the wicked oppressors from my chapel and restored purity to my sacred gift once more. My disciples will spread the word of your great deeds far and wide, and you shall be greatly rewarded, both in this life and the next. You are a true hero!<br>
[[Continue|herooo]]Trumpets blare as you exit the chapel. You step into the crowd of people celebrating your victory. Healing water is shared throughout Azmar and your name is spoken on the lips of every citizen in tones of awe and reverence. Your journey is at an end, $class. It's time to celebrate!<br>
[[THE END!]]Congratulations!<br>
You win.Sir Rollo charges at you, but just as he passes under the dangling death spike you throw a perfectly-timed rock that dislodges it. The stalactite falls and impales Sir Rollo! The rat-man shrieks in pain, but there's no hope... the rat man is dead!<br>
[[Continue|dedreollo]]<<if $header == 1>>\
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<span class='no'>\
<div style="text-align: center;">\
<<link "Back">><<run Engine.backward()>><</link>> | <<link "Save">><<script>>UI.saves()<</script>><</link>> | [[Restart][state.restart()]]
</div>\
</span>\
</div>
<</if>>\